A prize match is an ordinary competitive game with one difference: both players put up the same amount before it starts, and the result of the game decides where that amount goes. The terms are agreed in advance, the outcome is read from the game itself, and the platform's own share is a fixed percentage that is known before anyone presses play.
Two players agree on a game, a mode and an entry amount. Each side's amount is held on their game balance while the match runs — reserved, not spent. They play in the game. The winner receives their own entry back plus the opponent's, less the platform fee. Nothing about the game itself changes: PakAibo does not influence the match, does not play in it and does not take a side.
Game, mode and entry amount are fixed before the match exists. Nobody can change them once the two sides are matched, which is why they are shown in full on the lobby.
Your amount is reserved on your game balance for the duration of the match. It is visible as held rather than missing, and it is released back to you if the match does not go ahead.
Search pairs players with a comparable entry and a comparable rating, so the game is a contest rather than a formality. You can also open a lobby and wait to be joined — see find an opponent.
The match happens in Dota 2 or Brawl Stars under the agreed terms. PakAibo is not part of the game session.
The outcome is taken from the game's own data, not from either player's report, and it is checked against the match: a game that finished before this match began cannot settle it. When the result cannot be confirmed automatically, the match goes to manual review instead of being decided by guesswork.
The held amounts are released, the winner is credited, and the rating for that game changes for both players.
The platform fee is 10%, and it is charged on the winnings — the amount that changes hands — not on the whole pot. A worked example is clearer than a formula:
The loser's cost is their entry, and nothing beyond it. The fee is the platform's only share of a match — there is no second cut at payout time.
How much you may put up is capped by your rank in that game, not by your balance. The ladder is deliberately conservative at the bottom:
Up to 50 EK per match while your rating is below 1500. This covers the calibration period and the first rank above it.
Up to 100 EK from a rating of 1500, and up to 250 EK from 2000. Each step is earned by results rather than by depositing more.
From a rating of 3000 the per-match ceiling is lifted. Matches started from the website keep their own separate limit regardless of rank.
Entry amounts are denominated in EK. EnalKoin (EK) is the platform's internal unit of account for entries, fees and rewards — its nominal value is set by the operator, and it is not a cryptocurrency, an investment product or a way to earn.
Automatic verification is the default and the only fast path. The platform reads the finished game from the official game data and matches it to the agreed match by participants and timing. Two things follow from that:
Disputes have a fixed window after the match in which an appeal can be opened, and reviewed matches can be voided, in which case both entries are returned and the rating is left alone. The full rules live in the bot — open PakAibo and use the rules section for the current text.
Play amounts you would be content to lose in a game you wanted to play anyway. That is the only sensible frame for a prize match, and it is the one the limits above are designed around.
A prize match is between two players. A tournament is a bracket with an entry fee, a shared prize pool and a fixed number of rounds — a different format with a different rhythm, described on online esports tournaments and, for one game in particular, on Dota 2 tournaments.
PakAibo (also known from the earlier PakAI name) is a competitive gaming and esports platform for Dota 2 and Brawl Stars.